Oftentimes, while watching other people's workflow in Blender, I get the impression that the most common way to frame a shot is by going into Camera view, selecting the camera itself, pressing G or R, plus a specific key for each axis (X, Y, Z) in order to move or rotate the camera itself. Alternatively, one can press Shift-F to go into Fly Navigation mode. However, I really never liked Fly Navigation mode. I find it hard to control. Neither of these methods is, in my opinion, great.
There is a third way that lets you fine tune the position of the camera intuitively—without leaving Camera view. In order to access this option, you need to press N with the pointer in the 3D View to access the Properties side panel. Then, under the View tab, click on the Lock Camera to View option to activate it.
![]() |
| Click on Lock to Camera View to activate this option. |
![]() |
| The camera limits display a red outline. Actually, you don't even have to select the camera in order for this to work. |

